A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls.Â
Metahuman Face Capture
Unreal Engine 5.2 | Metahuman Plugin
Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.