Programming Projects
Games
Project Samurai
Unreal Engine 5.3 | Blueprints
Mechanics and Components:
-Combat
-Destruction
-Motion warping
-Chaos
Blaster Shooter | Multiplayer TPS
Unreal Engine 5.2 | C++ | Blueprints
Multiplayer mechanics and Components:
-Lag-compensation
-Hit-boxes
-Custom multiplayer pluginÂ
Advanced C++ concepts with blueprints.
-Interfaces
-Abstract
Additionally, designing a clean slate UI and a basic multiplayer level for play-testing between multiple players in Unreal Engine.
Monument Valley-Demo Level
Unity 2019 | C#
Developed this mini-project for my college assignment on advanced-level design analysis.
-Orthographic illusion puzzle logic.
Systems
Doom Demo Engine (W.I.P.)
C++ | GLUT - OpenGL
Features:
-Pixel-Based Rendering
-3D Mathematics
-2D to 3D Algorithm logic
-Level Loading
-Player Controls
Procedural Multipedal Animation
Unreal Engine 5.3
A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls.Â
Procedural Terrain Generation
Unity 2021 | D.O.T.S. | C#
Procedural terrain generation with respect to player location. which adjusts height and scale. Terrain material changes to sand, dirt, rock, grass, or snow according to height. Highly efficient processing through DOTS resulting in more performance.
Metahuman Face Capture
Unreal Engine 5.2 | Metahuman Plugin
Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.
