A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls.Â
Procedural Terrain Generation
Unity 2021 | D.O.T.S. | C#
Procedural terrain generation with respect to player location. which adjusts height and scale. Terrain material changes to sand, dirt, rock, grass, or snow according to height. Highly efficient processing through DOTS resulting in more performance.
Metahuman Face Capture
Unreal Engine 5.2 | Metahuman Plugin
Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.