Programming Projects

Games

God Of War - Demo

Unity 2021 | C#

-UI

-2D

-Locking target enemies

-Manipulating dynamic material parameters

-Cross-input compatibility

-HQ particle effects

Project Samurai

Unreal Engine 5.3 | Blueprints

Mechanics and Components:

-Combat

-Destruction

-Motion warping

-Chaos

Blaster Shooter | Multiplayer TPS

Unreal Engine 5.2 | C++ | Blueprints

Multiplayer mechanics and Components:

-Lag-compensation

-Hit-boxes

-Custom multiplayer plugin 


Advanced C++ concepts with blueprints.

-Interfaces

-Abstract


Additionally, designing a clean slate UI and a basic multiplayer level for play-testing between multiple players in Unreal Engine.

Monument Valley-Demo Level

Unity 2019 | C#

Developed this mini-project for my college assignment on advanced-level design analysis.


-Orthographic illusion puzzle logic.

Systems

Doom Demo Engine (W.I.P.)

C++ | GLUT - OpenGL

Features:

-Pixel-Based Rendering

-3D Mathematics

-2D to 3D Algorithm logic

-Level Loading

-Player Controls

Procedural Multipedal Animation

Unreal Engine 5.3

A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls. 

Procedural Terrain Generation

Unity 2021 | D.O.T.S. | C#

Procedural terrain generation with respect to player location. which adjusts height and scale. Terrain material changes to sand, dirt, rock, grass, or snow according to height. Highly efficient processing through DOTS resulting in more performance.

Metahuman Face Capture

Unreal Engine 5.2 | Metahuman Plugin

Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.