Game Design Projects
CYPHERNET - Board Game Design
Table Top Simulator
Designed a board game from scratch with a our team named 'Decked Out'where we carried numeruos iterations startingn from playtest to identifying and eliminating any loopholes and backdoors in the design and enhancing the overall playbility and enjoyment of the whole game.
Dungeon - Level Design
Unity 2022 | C#
Designed a level from different phases from paper design, white-boxing to mesh pass, and lighting pass with scripted playable build to test out the mission to exit the dungeon with witty hints and small puzzles.
Valorant De-make for NES - Game Design
A game design where the valorant game is de-made for NES systems, taking a backdrop of 90s nostalgia. This design covers all the major aspects of translating the experience, the controls, and the graphics from current-gen to old NES consoles while keeping the feel intact as much as possible.
DESN1111_Valorant-Game_De-make_DwipMakwana_v1.pdf
Enemy Archetype Design - Ubisoft NEXT 2024
Designed an enemy archetype for Ubisoft NEXT 2024 where the character is based in the world of Far Cry 3: Blood Dragon. The design takes you to the design placement, comparison with other enemies, with its narrative aspects as well.
DESN1101_Drone-Master-Ubisoft-NEXT_DwipMakwana.pdf
Rogue Riddler - Character Design
Designed an ally character that will suit our game PURPLE. The design demonstrates the character's backstory, how he helps in-game, and the world in which the character is set as well as the physical description of the character with an early concept glimpse.
DESN1149_CharacterDevelopment2_DwipMakwana.pdf